Wednesday, October 27, 2010

First Round of Concept Art!

Every project has to start somewhere! This is the first batch of art- made completely in MSPaint.
Yes, yes, over 9000 hours, etc.
This first image is a basic explanation of the gameplay mechanic that Filament hinges on:
concept1
You can walk on the black stuff, but not on the white. When a black zone intersects with a black zone (see the middle panel), it forms a white zone that you can walk through. In the above picture, the player steps on a switch, which moves the large block into the center wall, forming a white path for the player to walk through.
concept4
In this picture you can see a NPC phasing through the solid black areas. If that creature were to gobble it up, you could walk freely through the white portion its body occupies. Although not everything about this interaction is planned out yet, you can see how the mechanic of white/black can be used for more than just sliding block puzzles.
concept3This one shows off a bit of the decay that has occurred within the deeper levels of the game’s environment (you’ll just have to wait to find out why). All of the automatons in the game resemble a real creature in some form or fashion, and those relationships will often give you clues about what you can expect from some of the stranger looking foes, like the anteater above.
concept2
This final picture is an early scene from the current story, dealing with the last remaining bit of color in the entire world! More on that subject is coming soon.

No comments:

Post a Comment